The Space
The theatre architectural structure,
if any.
Leads to technical possibilities and limitations.
This includes
the area outside the house and performance space, if any, like
the lobby.
Leads to Technical Possibilities
and Limitations
The
most fundamental and necessary questions of theatre space are
to ask (1) how the audience physically relates to the performance,
and (2) how the theatre space meets the demands of the performance.
In very primitive space, how the audience physically relates to
performance happens naturally when a group of people gather around
a person or persons who are performing. The circular arrangement,
when the audience forms a circle around the performance area,
seems to be the natural norm when no designated space for theatre
is built. We imagine the circular arrangement in the prewriting
era reenactment of the hunt, the earliest staging of Greek performance
on the threshing
floor, and the static street performance. The circular arrangement
creeps into designated theatre space as in the medieval circular
arrangement seen in the mid-fifteenth century illustration of
the Martyrdom
of S. Apollonia as well as Piran
Round at Cornwall or the staging for The
Castle of Perseverance, c.1425. Other types of natural arrangements
besides the circular are the "parade" arrangement
when the performance moves past the audience for viewing, the
"carnival"
arrangement when the audience moves past the performance area,
and the "fan" arrangement when the performance
area takes place in front of a man-made obstacle like a wall or
a building or a natural obstacle like a forest or hill. One of
the most significant moments in history of the carnival arrangement
is during the medieval age with the Valenciennes
Passion Play around 1547.
These
four natural arrangements defining the spacial relationship between
audience and performance determined the indoor relationship once
architecture came into the picture. The circular arrangement helped
develop the arena type of theatre structure, the parade arrangement
is found in some theme parks, the carnival arrangement is found
in museums as well as theme parks, and the fan arrangement helped
develop the proscenium theatre structure as well as the cinema
structure.
Soon
after the invention of drama, people built the theatre space to
meet the demands of the performance. Once theatrical storytelling
evolved to demand visual cues to location as part of the performance,
then theatrical artists/engineers began to need an architectural structure
made to realize visual location cues. It began with Sophocles,
as far as we know, and the Greek
theatre. Eventually, the Greek theatre as part of its architectural
structure made scenic or post holes or grooves we interpret to
hold pinakes,
periaktoi, or scenic set pieces.
From
era to era, the degree of elaboration of visual cues depended
on audience expectations and how the audience defined storytelling
as theatrical performance. At first, minimal visual cues to location
were enough for the audience. A tree represented a forest. The
Greek and Elizabethan audience cared more about the story itself
and how characters deal with their relationship with fate or the
gods or society or each other than they cared where the characters
were at the time. That's not to say that the audience did not
care at all about scenic effects, as we see the possibility of
at least one trap door in the floor of the Elizabethan stage and
a plethora of scenic effects during the Medieval age. But the
focus of audience expectations was not on location.
Eventually,
however, audience expectations shifted. A caring about location
led to a reenactment of location in the theatre, and consequently
theatre architecture developed to realize that reenactment. The
answer to a reenactment of location began to blossom during the
Italian Renaissance with the use of wing flats. The audience's
shift of focus to location was due to several factors including
the development of perspective scenery. The architectural result
was a proscenium building style with the capability to handle
wing flats. The earliest and most complete proscenium type of theatre structure was
the Teatro
Farnese at Parma, Italy around 1618. It is not clear whether
or not Aleotti designed the theatre to use grooves to shift wing
flats, but it is clear that the Teatro
Farnese was rebuilt to accommodate the shifting of scenery.
Eventually,
the audience defined the theatrical experience in such a way that
they expected location to serve as a character, especially during
the eighteenth and nineteenth centuries, whereas location not
only helped tell the story, but had its own particular affect
on the audience, outside the influence of the actor. Theatre architecture
met this demand with more and more elaborate ways to accommodate
the machinery needed to rig and run scenery. And as scenery developed,
so did theatre architecture to accommodate scenic rigging and
shifting demands. Torelli's chariot and pole method of shifting
wing flats demanded grooves to be cut in the floor and machinery
beneath the stage. The wing and drop scenery eventually demanded
a fly loft. And nearly every major theatre structure built during
the eighteenth and nineteenth centuries accommodated machinery:
the elevator stages of Steele MacKaye, grooves, rollers and barrels
of the Theatre Royal at Bath, fly galleries with hemp lines that
we find in the Calumet Theatre at Calumet, Michigan built in 1901,
counterweight systems beginning in 1891 at the D'Oyly Carte's
New English Opera House, the gridiron, hydraulic bridges of 1896
and electric bridges of 1898 at the Theatre Royal - Drury Lane,
a stage-wide horizontal rolling cloth as in the Budapest Opera
House around 1880, and the revolving stage. The reenactment of
location coupled with audience expectation of theatrical experience
seemed to diminish after the invention of film.
With
the shift away from a reenactment of location came a shift in
audience expectations about their experience in the theatre. Instead
of scenery being seen as affecting the audience outside the actor,
scenery was seen as affecting the audience by influencing the
character portrayed by the actor. This is a hallmark of twentieth
century scenic design. The focus shifted back fully onto the drama
and consequently the character portrayed by the actor. Developing
from the late nineteenth century and the principles of Realism
in the theatre and Darwinism in society, audience expectations
of the theatrical experience changed. Instead of location as an
indicator of place, the focus was on location as an indicator
of environment. That the actor moved from in front of the scenery
to within the scenery indicates this change of focus.
A
key concept of twentieth century scenic design as environment
is that the quality of the scene helps determine the quality of
the action. The location, as part of the theatrical storytelling,
came to be known through character, as where the character lives
helps determine who a character is and affects the character's
response to the world. Visual cues not only identified place,
but emotionally (and often subconsciously) affected the audience.
Each play then needed its own scenic design. The theatre architectural
structure, as always, shifted to meet this demand. The proscenium
type of theatre remains, along with its mechanical abilities to
shift scenery. But other types of theatre structures cropped up
during the twentieth century that emphasized a focus on the drama
by demoting the focus on scenery, such as arena theatres and environmental
or black box theatres.
While
the scenic focus remains on environment, at least as it relates
to drama, the twenty first century grapples with more and better
ways to realize the theatrical experience. Theatre architecture
is adjusting to the use of computers and more elaborate special
effects such as holograms and pyrotechnics. As the century moves
outside the traditional theatrical experience into the music concert
experience or the "imagineering" of a park, the relationships
between the theatrical experience and audience expectations also
develop. Meanwhile, these alternate experiences continue to use
the basic storytelling techniques of traditional theatre to help
connect to the audience.
Lighting:
One
of the most fundamental considerations of theatre architecture's
technical possibilities and limitations is lighting. Is the theatre
structure an enclosed structure or is it open? This question not
only leads to studying the question of the audience's ability
to see a production, but also to studying the question of when
during the year a production can take place and even when during
the day a production can take place.
Early
theatre productions depended on the sun for visibility, of course.
The climate helped determine the time of year that the festivals
of ancient Greek culture took place. The climate also helped determine
the need to enclose the theatre space. Once enclosed, then people
began to invent other ways to light the stage.
Sound:
One
of the more aggravating experiences for theatre artists/engineers
is performing in a space where the acoustics are so poor the audience
has problems hearing the actors speak. The Theatre of Dionysus
did not have that problem. Whether it was the air or the stone
or the
light that made the theatre acoustically vibrant,
we don't know. However, if the audience was rowdy as it very well
might have been in ancient Greece, then the audience member who
actually wanted to, still could not hear. Perhaps this cultural
rowdiness led to stratifying the audience to the degree that theatre
artists/engineers placed a Very Important Person in an audience
position to be able to see AND hear the best. After all, it's
the VIP who holds the funds or the political clout to keep productions
going, and everyone involved in the theatre is quite motivated
to help that person see and hear the best of the performance.
Modern Acoustics*:
A
classical concert hall stage is a large resonating box to help
support bass instruments -- in particular double basses which
are far too small to resonate at the fundamental frequencies of
their strings.* In contrast and due to Equity rules and the need
to suppress the sound of footsteps, theatre and dance stages are
all sprung stages resulting in acoustically inert stages.
The
sound design winners in Los Angeles in 2004 and 2005 both designed
in a space of about eighty feet by eighty feet but with an LCS
electro-acoustic reverberation system. That is a system that uses
speakers and microphones to alter the acoustical space. They used
this system to create acoustical space relevant to the play's
scene, creating a different feeling in the ballroom scene and
the tomb in Romeo and Juliet, for example. This offers
very powerful possibilities within the theatre space that is now
becoming possible.
For
Cirque du Soleil's show in Las Vegas with the huge pool of water,
they used an LCS reverberation system to increase the liveliness
of the hall's acoustics so that the audience could hear one another.
Through this variable, they were able to control the audience's
applause. When the show first opened, the hall was so dead that
audience members did not hear the other people applauding, so
they did not applaud. Once the reverberation in the hall was increased,
the audience applauded more and integrated better with the performance.
What is very interesting here is that you don't hear the change
in the hall's acoustic, but it very effectively controls how the
audience interacts with the show -- the extent to which they sit
back and watch verses the amount they applaud and become part
of the circus.
The
Glimmerglass Opera in upstate New York uses electronic amplification-reverberation
to maintain the presence of a live acoustic hall even when they
open the walls of the theatre to let a fresh breeze blow though.
Countless outdoor classical concerts also use electro-acoustic
systems to provide the sound of a concert hall in the great outdoors.
* Written by Christopher Plummer, Assistant
Professor of Sound Design, Michigan Technological University.
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